Friday, October 26, 2012

Week 43: the Future of Collecting

Group name: The future of collecting

What we have done:

We have sinned. 'Cuz what we have done is -- sinfully good. Our plan was to first create a conceptual model for our product, and then to evaluate it using structured interviews with collectors and publisers alike. This week we have executed the first part of the plan - we have developed a conceptual model. Tis was done in a couple of brainstroming sessions. When four of the finest minds on KTH put their minds together, the result can't be wrong. We looked at current successful services and systems like the steam-portal for games. We also looked at the achievement system of PS3 and Xbox. These things are similar to what we want to do, and smart minds don't reinvent the wheel - they make a superwheel that's even better than the first one.

A problem is how to create value in digital things. To develop a conceptual model that integrates a value for digital things we made this little diagram. It matches each of our ideasfor the product to a value-creating factor. It might look simple, but genius hands have written it:


We also wrote down a sketch of the concept in the shape of a box-diagram, relating the different part of the product to each other.


What we will do:

Next step is to evaluate the concept against collectors and publishers.

Problems encountered:

We have encountered a problem on whether to choose the collector's point of view or the publisher's. In the end we thought that their interests should converge so essentially we choose both. Another problem is to get the right people to interview. The interviews could be a source of error because the views of the interviewees might not be representative to our whole target group of collectors.

Changes in the project:

The wind of change has had mercy on us so far.

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